ORBIT DYNAMICHUD 2.0 - Advanced Dynamic HUD - [ESCROW]

Script Details

⚠️ READ BEFORE PURCHASE


DISCLAIMER

  • This listing is for Orbit Dynamic HUD 2.0
  • Orbit Dynamic HUD V1 is legacy and is no longer supported
  • The Music System is experimental
  • The music feature may be disabled in future updates if it causes performance or stability issues
  • Do not purchase this HUD solely for the music feature

This resource includes orbit-lib, which acts as a bridge between frameworks and is required for the system to function.
Make sure to configure orbit-lib and orbit-dynamichud-v2 before starting your server.


βš™οΈ Compatibility

Frameworks

  • ESX
  • QB
  • QBX
  • Standalone (framework events must be configured)

Dependencies

  • ox_lib
  • orbit-lib (included)
  • oxmysql (only required for Settings Share)
  • pma-voice (for the voice indicator)
  • A supported inventory (only when reserve ammunition is fetched from inventory)

Supported inventories are determined by orbit-lib. Refer to the documentation for the current compatibility list.

Optional Settings Share Dependencies

  • screenshot-basic or screencapture for custom preset thumbnails
  • FiveManage API key for externally hosted preset thumbnails

🌍 Complete language support through easy-to-edit locale files.

✨ A responsive HUD that adapts to gameplay, vehicles and player state in real time.

πŸ“ˆ Performance

Optimized for good performance.
Tested on a Ryzen 7 7800X3D. Results may differ depending on hardware and configuration.

  • 0.01ms IDLE
  • 0.02-0.03ms ACTIVE (In Vehicle)
  • 0.03-0.05ms ACTIVE (Waypoint Tracking or 3D Music)

πŸš€ Features

🧠 Dynamic Status System

Choose between the classic DynamicBar or individual status widgets.

  • Reacts to driving, navigation, weather and music
  • Supports oxygen, last stand, death and other gameplay states
  • Configurable status priority system
  • Multiple DynamicBar and widget layouts
  • Server owners can allow selection, force a mode or disable the system

🎡 Built-in Music System (Experimental)

  • Integrated YouTube music player
  • Temporary queue and saved playlists
  • Playlist importing and share codes
  • Headphone, phone and vehicle playback modes
  • Local-only music configuration
  • Loop, shuffle, seek and volume controls
  • DynamicBar and HUD-reactive music indicators
  • Limited and reusable playback instances for stable memory usage

πŸš— Vehicle & Car Control

  • Engine, doors, windows, seats and vehicle lights
  • Normal lights and high beams
  • Neon controls with individual side selection
  • Vehicle previews for supported vehicle types
  • Supports cars, motorcycles, bicycles, boats, planes and helicopters
  • Configurable vehicle-control behavior and permissions

🏎 Multiple Speedometers

  • Several complete speedometer designs
  • Car, boat and plane modes where supported
  • Fuel, nitrous, RPM, gear and speed displays
  • Turn signals, seatbelt, engine and cruise-control indicators
  • MPH and KM/H support
  • Smooth adaptive transitions across different update frequencies

❀️ Status & Player Information

  • Multiple status styles, shapes and layouts
  • Dynamic wave and progress-based status variants
  • Multiple player-information interfaces
  • Custom status and icon colors
  • Configurable player data visibility
  • Current-status indicators and player-information shadows

🌐 Settings Share

  • Save multiple HUD presets
  • Private presets
  • Temporary share codes
  • Manual JSON importing
  • Public preset discovery
  • Likes, downloads and search
  • Optional administrator approval workflow
  • Configurable upload cooldowns and preset limits
  • Strict server-side validation for imported and shared settings
  • Optional custom screenshots with fallback preset thumbnails

✏️ Advanced Edit Mode

  • Move and resize HUD components
  • Grid-assisted positioning
  • Undo, redo and reset controls
  • Widget and DynamicBar selection
  • Status-widget priority management
  • Separate on-foot and in-vehicle minimap visibility
  • Resolution-aware preset positioning

🧭 Onboarding System

  • First-time player onboarding flow
  • Automatic, manual or completely disabled modes
  • Configurable onboarding commands, events and exports
  • Waits for login and NUI availability before opening
  • Introduces important HUD features and customization
  • Fully configurable and skippable when permitted

πŸ”” Built-in Interfaces

  • Notifications
  • Progress bars
  • Skill checks
  • Text UI
  • Cancellation and pause-menu handling
  • Events and exports for external resources
  • Drop-in replacement support for common ox_lib interface usage

πŸŽ› Control Panel

  • Central interface for all HUD customization
  • Customize player information, statuses and speedometers
  • Manage music, vehicle controls and general settings
  • Configurable commands and optional keybinds for individual pages
  • Centered or side-positioned panel layouts
  • Every navigation page, subpage and setting can be controlled through configuration

🎨 Extensive Customization

  • Multiple HUD layouts and visual variants
  • Multiple speedometer, status and player-information designs
  • Custom colors, visibility rules and component positioning
  • Configurable ultrawide support
  • Phone-aware HUD offsets
  • Designed to scale across different resolutions and aspect ratios

🧩 Icons & Visuals

  • 120+ icons included
  • Multiple visual styles and interface variants
  • Modern animations and consistent UI design
  • Customizable colors for different server themes

🌎 Language Support

Multiple locales are included and can be extended through easy-to-edit locale files.

βš™οΈ Highly Configurable

Server owners can configure modules, layouts, visibility restrictions, commands, keybinds, settings locks, onboarding, music, waypoint tracking, Settings Share and more.

✨ Responsive & Animated UI

Smooth, resolution-aware animations with optimized rendering for FiveM NUI.

⚑ High Performance

Designed for minimal client and server impact, with optional systems fully disabled when they are turned off in configuration.


πŸ”₯ A HUD that reacts to your world, not just displays it.

Discord
Tebex
Documentation
Showcase Video

Frequently Asked QUESTIONS

01
Are your FiveM resources compatible with ESX, QBCore, QBX?

Absolutely! Most of our resources are compatible with ESX, QBCore and QBX. There might be some special cases but the requirements to our resources is always written in the product page. Make sure to read important details before purchasing.

02
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Performance is a top priority. Our FiveM resources are meticulously optimized to ensure minimal impact on server resources (low Resmon values and server-side ms). We focus on efficient coding practices to provide a smooth, lag-free experience for your players while delivering rich features.

03
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05
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06
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